home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
vidhrdw
/
fastlane.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-04-04
|
4KB
|
137 lines
#include "driver.h"
#include "vidhrdw/konamiic.h"
#include "vidhrdw/generic.h"
unsigned char *fastlane_k007121_regs,*fastlane_videoram1,*fastlane_videoram2;
static struct tilemap *layer0, *layer1;
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
static void get_tile_info0(int tile_index)
{
int attr = fastlane_videoram1[tile_index];
int code = fastlane_videoram1[tile_index + 0x400];
int bit0 = (K007121_ctrlram[0][0x05] >> 0) & 0x03;
int bit1 = (K007121_ctrlram[0][0x05] >> 2) & 0x03;
int bit2 = (K007121_ctrlram[0][0x05] >> 4) & 0x03;
int bit3 = (K007121_ctrlram[0][0x05] >> 6) & 0x03;
int bank = ((attr & 0x80) >> 7) |
((attr >> (bit0+2)) & 0x02) |
((attr >> (bit1+1)) & 0x04) |
((attr >> (bit2 )) & 0x08) |
((attr >> (bit3-1)) & 0x10) |
((K007121_ctrlram[0][0x03] & 0x01) << 5);
int mask = (K007121_ctrlram[0][0x04] & 0xf0) >> 4;
bank = (bank & ~(mask << 1)) | ((K007121_ctrlram[0][0x04] & mask) << 1);
SET_TILE_INFO(0,code+bank*256,1);
}
static void get_tile_info1(int tile_index)
{
int attr = fastlane_videoram2[tile_index];
int code = fastlane_videoram2[tile_index + 0x400];
int bit0 = (K007121_ctrlram[0][0x05] >> 0) & 0x03;
int bit1 = (K007121_ctrlram[0][0x05] >> 2) & 0x03;
int bit2 = (K007121_ctrlram[0][0x05] >> 4) & 0x03;
int bit3 = (K007121_ctrlram[0][0x05] >> 6) & 0x03;
int bank = ((attr & 0x80) >> 7) |
((attr >> (bit0+2)) & 0x02) |
((attr >> (bit1+1)) & 0x04) |
((attr >> (bit2 )) & 0x08) |
((attr >> (bit3-1)) & 0x10) |
((K007121_ctrlram[0][0x03] & 0x01) << 5);
int mask = (K007121_ctrlram[0][0x04] & 0xf0) >> 4;
bank = (bank & ~(mask << 1)) | ((K007121_ctrlram[0][0x04] & mask) << 1);
SET_TILE_INFO(0,code+bank*256,0);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
int fastlane_vh_start(void)
{
layer0 = tilemap_create(get_tile_info0,tilemap_scan_rows,TILEMAP_OPAQUE,8,8,32,32);
layer1 = tilemap_create(get_tile_info1,tilemap_scan_rows,TILEMAP_OPAQUE,8,8,32,32);
tilemap_set_scroll_rows( layer0, 32 );
if (!layer0 || !layer1)
return 1;
{
struct rectangle clip = Machine->drv->visible_area;
clip.min_x += 40;
tilemap_set_clip(layer0,&clip);
clip.max_x = 39;
clip.min_x = 0;
tilemap_set_clip(layer1,&clip);
return 0;
}
}
/***************************************************************************
Memory Handlers
***************************************************************************/
WRITE_HANDLER( fastlane_vram1_w )
{
if (fastlane_videoram1[offset] != data)
{
tilemap_mark_tile_dirty(layer0,offset & 0x3ff);
fastlane_videoram1[offset] = data;
}
}
WRITE_HANDLER( fastlane_vram2_w )
{
if (fastlane_videoram2[offset] != data)
{
tilemap_mark_tile_dirty(layer1,offset & 0x3ff);
fastlane_videoram2[offset] = data;
}
}
/***************************************************************************
Screen Refresh
***************************************************************************/
void fastlane_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int i, xoffs;
/* set scroll registers */
xoffs = K007121_ctrlram[0][0x00];
for( i=0; i<32; i++ ){
tilemap_set_scrollx(layer0, i, fastlane_k007121_regs[0x20 + i] + xoffs - 40);
}
tilemap_set_scrolly( layer0, 0, K007121_ctrlram[0][0x02] );
tilemap_update( ALL_TILEMAPS );
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render( ALL_TILEMAPS );
tilemap_draw(bitmap,layer0,0);
K007121_sprites_draw(0,bitmap,spriteram,0,40,0,-1);
tilemap_draw(bitmap,layer1,0);
}